Titanfall 2 will have a single-player campaign and a companion TV show, Respawn Entertainment’s lead writer Jesse Stern told Forbes in an interview.
This revelation shows that Respawn — started by Call of Duty veterans Jason West and Vince Zampella — is being a lot more ambitious with its first-person shooter that was a big hit when it debuted in March 2014. The first title in the series had a limited scope by necessity, as Respawn was still a small startup at the time.
Titanfall 2 will have a world that is “grounded, human, and real,” Stern said in the interview. Respawn spent about six months adding new content to Titanfall after it debuted. Then, work began on Titanfall 2 in late 2014, Stern said.
Titanfall had an estimated 10 million individual players, and that gave Respawn the cash to do the next game right. Electronic Arts is the publisher, but it has not yet set a release date for the game, beyond saying it will come in fiscal 2017, or by the end of March 2017.
“We’re only a little past a year into it,” Stern said to Forbes. “It takes two years to make these things usually. Sometime late this year or early next seems like the right neighborhood.”
The first Titanfall was an exclusive on the Xbox One, but this title is expected to hit multiple platforms. And the single-player campaign will have a story that basically retells the stories of the American Revolution and the Civil War in space.
“What inspires us is the junction of technological advancement with the inevitability of conflict and war and what the next war might look like,” Stern said. “In Titanfall 2, there will be a lot of [scenes] where science meets magic but keeping it grounded and dirty and human and real.”
Stern is working on a TV series spin-off of Titanfall with Respawn in partnership with Lionsgate TV. But the details were scarce on that project, except that it would be very expensive.
Founded in 2010, Respawn Entertainment is an independent video game development studio based in the San Fernando Valley, California that will focus on creating state-of-the-art gaming experiences for global audiences. The studio was fo… read more »
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